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|Job Change||Master Class|
|Job Class||Magician Class|
|Previous Job||Chaos Magician|
|Job preferred Weapon(s)||
Two handed staff, or Magewall+One handed staff
Asura Magician Master Class
Magician who has strong magic attack and give damage by weakness skill. It can attack multiple targets in efficient way, and also it resets cool time of all skills.
The expected role of a Void Mage is to DD. Mainly DD, although it also has buffs, it's DDing abilities put most classes to shame
The Void Mage packs a serious punch in magical attack with a strong arsenal of area-of-effect and chain spells that deal some serious damage and damage over time. Simply put, a Void Mage can one-frag any HC boss, and defeat any class in PvP.
Also, the Void Mage holds a decent amount of magical defense to guard herself from incoming magical attacks.
Just like most mages, The Void Mage also lacks in defense where it's to the point to be severe. Although Void Mages suffer in vitality, Void Mages are able to solo effiecntly because of Magic Skin which takes 44% of incoming physical damage to MP. Also, the Void Mage's wisdom is below average usually, so stoning yourself wisdom would be wise.
As of Haste of Conjuror skill only cast 1 spell instead of casting for the entire 7 seconds.
Chrono Shift - Completely resets the cooltime of all your spells. Does not include Grace. Will be excellent for PVP with the upcoming damage nerf.
Chain Lightning - Highly damaging, bouncing AoE. Damage is increased significantly with your Tempest and Heed of the Conjuror self buffs.
Magic Skin/Neutralize Magic - Shields that allow 33%+ of both physical and magical damage to your MP pool.
Crystal Aura - Passive that increases your max MP by 15%, and converts 5% of your max MP to M. Atk.
Grim Attrition - Self-buff that increases DoT effects by 300% of your Int.
Tempest/Spirit of Fire - Self-buffs that increases the damage of your Lightning and Fire spells by 30% (or higher) for the duration.
[List of broken skills and features, if applies]
This is the most common TP allocation. Most VMs will take this route.
Chain Lightning is an extremely potent AoE, and its damage is boosted with the effect of Tempest and Heed of the Conjuror, making it one of the most powerful AoEs in the game, despite its damage being reduced with each bounce.
This build will also give you max level buffs, spams, Fireball and Skins.
PVP only build.
Chrono Shift is often overlooked, and in PVP's current state, it is still quite weak.
However, with the upcoming PVP damage nerf, Chrono Shift will become useful again for those who are only interested in PVP.
You lose Chain Lightning with this setup, so anyone who plans on doing PVE content should not choose this build.
In PVP, this will give you 54+ seconds of Meteor Shower, 30+ hits of Dark Spiral, and you will be able to reset the cooldowns on all your stuns and potent attacks (Heavens' Breaker and Fire Blast, for example)
One of the less popular builds.
This one is more geared towards solo play, tanking, and high survivability. It is the build of choice if you would like to solo bosses.
You get skills from all 3 Void Mage trees, and you also have the very potent self-heal ability in Sadism.
However, you lose out on a fairly large chunk of both AoE and single-target damage with Chain Lightning.
This build benefits from a Vit setup, so choose wisely.
TP Builds with 7 TPs
This is by far the most popular build. It will provide you with maxed out sadism (heals on every cast), maxed out heed, both spams, and the AoE Chain lightning. This is the recommended build for AOE farming and PVE.
This is a build only used by PvP players in general. It gives you 1 lower level of heed, but provides you with 'Chrono Shift'. It will not be useful in PvE, as most the useful skills have a short CD. It should be noted that the tooltip is wrong, and the CD for chrono-shift is likely less than 5 minutes, depending on your helmet.
This is the second viable option for PvE VMs. The 3 TP in first tree give you 'Crushing Shadows'. This is mainly useful against bosses with high MDEF, such as on Island Of Forgotten Gods, or revived bosses. It will reduce the mob MDEF by 10% per stack, stackable 3 times. Most players will opt for 2-3-2, because 2 TPs on 1st tree already gives you a permanent 20% mdef reduction.
Argoth Set - Can prove useful before level 160 if you are having M. Accuracy issues. But, you will be extremely squishy. This is outdated and most will not use it after 160
Anessa belt - This is the tanky belt. A VM is already tanky, but with this belt, even if the monsters CC, you will have more than enough HP to survive. Also a viable option for PvP.
Bear Skin Belt (Magical Asura) - Excellent belt. Provides an extra level to almost all of your spells. Use in conjunction with a Monarch pet for 2 extra spell levels. Allows you to wear two Boar's Rings for a nice HP boost.
- 3x s3 Angel, or higher. (Or 3xS1White Dragons, if affordable)
- Mephisto Card (Crustalino if you're on a budget)
For the last 2 slots, depending on your needs, either Cast Speed Soul Pets, M. Accuracy Soul Pets, or Unicorns.
Void Mages can have accuracy issues before level 160. Socketing Wisdom will help to alleviate that, somewhat.
Make sure to have M. Accuracy on your weapon, armour, and gloves.
This will take advantage of your skillset, namely Crystal Aura and Grim Attrition.
Void Mages are generally pure DDs.
But, if you find yourself tanking, or feel you need that extra HP for PVP scenarios, a Vit setup could prove useful.
This won't be taking full advantage of your skillset, though.
Epic 9.2+ Edit: What to look for on your PW gear
There are 3 main option that you look for on parallel world.
1-Crystal Aura: This is a ridiculously OP option. It will give you matk from MP, and the rate of conversion increases per level by 2.5%. Contrary to popular belief, the conversion acts as a FINAL conversion - calculated after buffs, pieces, etc. It will stack very well if you are on int/build, gaining upto 3-4k m.atk per piece.
But note that this is the most expensive option.
2-Heed of Conjurer: Each piece of this gear will give you +5 to your heed, and at level 9 it will become 0 CD. +5 to heed translates to a 0.05 increase in the multiplier. Unlike spirit and tempest, this applies to all elements (Fire, lightning, darkness, etc). The increase in damage is less than CA, but you will find it cheaper.
3-Spirit or tempest gear: The reasoning is the same as the above, but it will only apply to one element-type. Not all.
4-3s Good stats gear: This is the final option. In the case you can't afford the above, look for gloves/armour with high macc, and 3s, and boots with eva/mov spd. Clearly not as good as the above since it doesn't take advantage of the +1 to the skill
2x 8 second cooldown heals
2x Cast speed unities, or 1x cast spd and 1x pick (for the added HP)
Equivalent Exchange for a nice matk boost. Quite significant if you have access to HV buffs as well. (stack with Naga Relic for ~1500 matk with HV)
Master Devotion for a free, permanent boost to your stats.
If possible, finding a pet with perfect passives is also recommended.
Unicorn Relic isn't a bad choice. The Vit boost can be quite useful.
| Rank 3||Asura|
|Demonhide Garb||Hellish Garb|
| Rank 4||Asura|
|Sacred Robe||Druid of Belief|
| Rank 5||All races|
|Steel Devil Robe||Meteoric Robe||Druid of Proud|
| Rank 6||All races|
|Robe of Rejection||Druid of Departed Soul|
| Rank 7||Lv 150||Lv 155||Lv 160|
|Crystalline Robe||Nemesis Armor||Stasis Robe|
|Wooden Helmet||Kypa||Circlet of Concentration|
|Bone Helmet||War Gear||Spirit Linker|
|Excellent Helm||War Helm||Vision of Soul|
|Ancient Helm||Illusionary Mind|
|Guard's Helm||Enlightened Sight|
[Tables of the weapons that are preferred by the job; one sub section per type]
Job level bonus stats
From 41 to 42
this with full belt
Left Column: Damage + PassivesEdit
|Apostle Of Darkness||1 TP|
|2/2||passive: ignore 20% M.Def. +20% M.Penetration.|
|CrushingShadows||1 TP||1/1||Passive: when attacking with Shadow skills , 100% chance to reduce target's magical defense (-12% M.Def) and move speed (-10% Move Speed), may stack 3X|
|Suppression||JP||1/3||Passive: Enhances skill, Increasing the performance.|
|Spell Breaker||JP||11/11||88% Chance to Cancel Targets Casting and 100% chance to Silence, cool down = 40sec|
|Darkness Arrow||JP||20||Strong M.Atk Skill - 8 hit skill - ~7.2k dmg per hit, cool down = 1min|
|Life Leech||JP||20/20||Damages target (~8.5k dmg), and absorbs 70% of damage as HP:|
Level 20 life leach does 1.75 times as much damage as level 10.
|Abyssal Grip||JP||10/10||Attacks (~7k dmg) and Holds target for: 2 seconds at level 1; 4 seconds at level 10.|
|Sadism||JP||10/10||Passive: ~0.3% chance of recovering damage dealt as hp.|
|Sharp Tongue||JP||10/10||Passive: 80% resistance to silence effect.|
|Heed Of The Conjuror||JP||4/4||Selfbuff: +25 M.Atk. (Multiplier) to next spell Duration: 15s, CD: 10m, Cast Time: instant MP: 300|
Middle Column: Damage DealingEdit
|Crystal Aura||1 TP|
|2/2||Passive: +10% Max MP, 5%of Max MP coverts into M.Atk.|
|Chain Lightning||1 TP||1/1||Shoots a ball of lightning that can bounce and hit up to 5 unique targets, ~30.6k dmg, -20% atk per bounce, distance = 5m.|
|Passive: Reduces CD by 0.4sec, -10% atk per bounce|
Passive: Reduces CD by 0.4sec, -7% atk per bounce
Passive: Reduces CD by 0.4sec, -5% atk per bounce
|Inferno Fire Arrow||JP||10/10||does ~31.5k dmg, CD = 0.6sec, Takes ~3x as long to cast as regular fire arrow, does ~3x as much damage.|
|Fire Ball||JP||30/30||Damages the target (~15k dmg) and applies a 9sec DOT (13k dmg/tick, 1 tick every 2sec)|
|Meteor Shower||JP||11/11||27 sec AOE that fears targets (within an 8m radius for 6 seconds at a time) and damages targets (300 dmg), CD = 10 min.|
|Spirit of Fire||JP||10/10||Increases damage to all Fire based spells +30 M.Atk, Duration = 1min, 20sec, CD = 5min|
|Dark Renewal||JP||10/10||Passive: 10% of M.Atk, is added to HP and MP recovery.|
|Grim Attrition||JP||10/10||Selfbuff: Increase the Damage Over Time effects by 300% of your Int. Duration: 30m, CD: 15s, Cast Time: instant MP: 1100|
Right Column: SupportEdit
|Time Lapse||1 TP|
|2/2||Passive: chance to reduce all damage magic skills cool-down, -5sec|
|Chrono Shift||1 TP||1/1||Resets all cool downs on attack skills: CD = 30min|
|Temporal Mastery||JP||1/3||Passive: Reduced CD, -225 sec (or 3min 45sec) Passive: Reduced CD, -450 sec (or 7min 45sec) Passive: Reduced CD, -675 sec (or 11min 15sec)|
|Magic Skin||JP||7/7||5 min buff that decreases 35% of HP physical damage by consuming the same amount of MP. 5 min CD|
5 min buff that decreases 36% of HP magical damage by consuming the same amount of MP. 5 min CD
|Maelstrom Bolt||JP||10/10||~31.5k dmg, CD = 0.6sec, MP: 246|
|Tempest||JP||10/10||Increases damage to all Lightning spells for 1min 20 sec, +30 M.atk, CD = 5min.|
|Wind Weapon||JP||10/10||AOE Buff: +10% Attack Speed & +10% Cast speed, Duration = 30min, Radius = 4m, CD = 15sec.|
|Dark Might||JP||20/20||AOE Buff: increases the damage of basic and skill attacks (+196 dmg to basic attacks, +392 to all skill attacks), Radius = 4m, Duration = 30min, CD = 15sec.|
|Haste of Conjuror||JP||5/5||Self-Buff: Allows all spell to be cast instantly for 7.5sec CD = 10min.|
Asura Racial BuffsEdit
|Asuran Haste||JP||7/7||Buff: +7 Atk./Cast Spd. for 30m, CD=15s|
|Evasive Resilience||JP||7/7||passive: 140% of Evasion added to max HP|