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Unfortunately there are many factors involved in the damage dealt, such as character level, job level, job type, weapon type, weapon level, enchantment level, buffs on the character, buffs on the monster being struck... Would it be possible to DERIVE damage effects from a 0-level character that is just created? I don't know, just throwing ideas out there.-AOTT 18:58, 6 July 2008 (UTC)

Many damage effects can be derived by applying suitable statistical analysis to a sufficiently large sample of data taken from a carefully controlled experiment. However, the difficulty with mobs is that we don't have observability of each mob's basic (or derived) stats and abilities. Therefore any experiments to derive such data are probably best carried out with PvP duels so that at least the stats & abilities of both characters are readily observable and controllable. Once this wiki has caught up with AlizarinHQ wrt basic content I look forward to conducting such experiments to fill in the missing data (at both sites).
I am also curious to learn what effect any difference in two character's levels has on damage per strike. I may be wrong but I suspect that some of the other factors you listed (job level, job type, weapon type, weapon level, enchantment level, buffs on the character) affect damage only via the modification each one makes to one of the 6 basic stats (Str, Vit, Agi, Int, Wis, Dex) and Luck.
The dedicated contributors at AlizarinHQ must have some good methods for studying observed game behavior and then breaking down the details however, I have not seen those methods of analysis documented at the AlizarinHQ forums. If you want to see a good example of good DoE (design of experiment) check the first reference/footnote on the Stats & Ability page then you will find an excellent article detailing one such method for analyzing AtkSpd.
  • With E5 due any week now I am currently focused on getting the job skills information pages for all races and jobs set up for the orderly addition of 3rd job skills by casual readers visiting this wiki. It is taking much longer than I imagined it would partly because of the annoying bombshell Wikia dropped re new Monaco and the ads ion content area debacle but more fundamentally because there is one helluva lot of data to carefully copy and sometimes that data is out of date or slightly erroneous.
najevi 00:17, 7 July 2008 (UTC)

Through PVP tests I have conducted... Level/job level/etc currently has NO effect on damage except indirectly as Najevi has stated. The 10% range thing is an approximation and probably not exactly right due to the fact that computers rarely round that way, but it is fairly close. The accuracy/evasion comments in the article also do not contribute to the actual range of damage... just the hit/miss ratio. I think I will replace the equations with more general terms like "Attack Points" and "Defense Points" to drive home the point that the equation still applies to skills/magic spells, but the points used are different.

Damage over time effects USED TO have some randomness as well. They do not any longer.

Also, PVP uses a slightly different equation which I will be adding as well.

Percentage based defensive skills are applied AFTER this equation. So they must be taken into account when attacking someone with Shining Armor buff, Magic Skin, Pass Damage, or a variety of other skills.Vstar 12:37, 25 November 2008 (UTC)

An update to my earlier comments. Somewhere along the lines, I believe DOT damage was changed a bit. I had checked it at one point earlier to confirm that the reduction in PVP damage was the same for DOT damage as it was for normal damage. A more recent test (possibly caused by a patch at some point) showed that DOT damage (at least for the few DOT skills I tested) was reduced by a different amount. Something closer to a fifth. If anyone does more comprehensive tests and is able to narrow down things a bit farther, please update the article to reflect it. I might get around to it at some point, but I'm not making any promises. Argh, now that I think of it, it's been a while, and I can't remember whether I took hidden card effects into account. Anyway, if someone wants to keep an eye on it, feel free to post here with any partial results or simply update the article with more complete results.Vstar 04:11, 21 July 2009 (UTC)

Minimum damage received - Fn of mob Lv or Fn of mob P.Atk ?[]

This thread discusses two schools of thought on the subject. If you have further information backed by data then please consider adding to the article. najevi 01:49, 4 August 2008 (UTC)

The confusion mentioned here is due to a change made at some point during Epic 4 that never made it into the patch notes, so basically no one noticed it. At the beginning of Epic 4, minimum damage was A number. It appeared to ONLY be affected by level of the attacker (and different types of mobs had different multipliers as well. i.e. dungeon mobs gave different amounts of minimum damage than regular mobs), not P.Atk or P.Def of either party. I tested this at one point to confirm it. The only time you would see more than one number in damage was when there was a fractional amount of damage. For example, 36.5 damage due to equations (achievable if you had pass damage on or some skill like that) would be seen as 36 and 37 damage alternating back and forth. At some point in Epic 4 (and I have no idea which patch made the change), minimum damage became a randomized range of numbers which IS affected by the P.Atk of the attacker.Vstar 12:37, 25 November 2008 (UTC)

Other sources to investigate[]

  1. PVP damage formulae, AlizarinHQ

4 elementals and 2 non-elementals (i.e. Theory 1) until persuasively argued otherwise[]

Please refer to the Element article and revisit the edit made to this Damage article as of 23:36, 2009 February 17 by User:89.54.162.162

Theory 1 is the theory upon which all references to elemental and non-elemental classifiers of magic are base at this wiki. The Element article describes a Theory 2 and invites further discussion.

For the sake of consistency across this wiki Theory 1 is adopted. If that is to change then let the discussion take place at the talk page for Element. After a consensus is established then many articles and job skills at this wiki will need to be revised to remain consistent. najevi 07:03, 20 February 2009 (UTC)

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