Relative level by colorEdit
The color of font used in a mob's level is an indication of it's level relative to your level.
Color Relative Level Purple 9 or more levels below Dark blue 6 or more levels below Light blue 3 or more levels below White within +2/-2 levels Yellow 3 or more levels above Orange 6 or more levels above Red 9 or more levels above
If a mob defeats you then you lose EXP, any buffs and any aggro. If you are not in a party or do not have a special self resurrection (rez) skill then you may have to re-spawn at whichever village you set as your return location. The return location can be set at a Teleporter NPC in whichever village you want to return to as you die.
If you are in a party then you can ask a party member to rez you and you'll re-spawn on the spot.
If you are in the field soloing then it is sometimes wise to create a party for just your character. That way if you do die then you may be able to call out for any players nearby and then invite one to your party so they can see your location on the mini-map and come rez you.
If you are carrying a GFB (Godmothers fairy bottle) then a window will appear upon death, this will offer you the option to ressurect yourself with no loss to EXP and will fully restore all HP an MP on the spot, unlike a normal rez scroll which will only restore 10% of your HP and MP and will not retreive any EXP points.
Mobs also have their own version of 'noclip' (meaning they walk through solid objects like scenery and walls). This is most noticeable when in dungeons when mobs appear to run up the sides of the dungeon and run back down. Mobs in a dungeon also have a large leash. They generally won't stop following until you run to a completely different room, often meaning you agro the mobs there instead.
As you defeat mobs you may gain:
The probability of mob dropping rupee or items is the same for any mob Light blue or higher.
- Said differently, although you can easily defeat purple mobs you will never see rupee or items dropped from a purple mob. You can also easily slay dark blue mobs but you will mostly see rupee (and only infrequently see items) drop from dark-blue mobs.
So if your goal is to farm for valuable item drops you are best to focus on light-blue and white mobs because these are still relatively quick to defeat and the probability of a drop from light-blue and white mobs is the same as the probability of drops from mobs that are slower to defeat.
Why farm at all? Well some items are so-called drop-only items, meaning that they cannot be purchased at NPC shops using rupee or the Cash Shop (CS) using G-Potato. If you are lucky enough to pick up such a drop then you will make a very handsome profit!
- See also
- Matters of chance
Below the monster's level there is an icon denoting the monster's class. Since Epic 8.2, there are 6 classes.
Prior to Epic 8.2 there were a larger number of classes, called qualifiers, listed below.
Between the level and the name of the mob you'll see a small colored square containing a certain number of arrows. This is an additional indication of mob rank and behavior. Also different types of soul stones will drop from mobs of different rank.
- :Field basic mob. Will drop only basic soul stones.
- :Field Boss mob. Will drop Rare soul stones. Field bosses have roughly five times as much HP as regular mobs.
- :Field Champion mob. Will drop basic soul stones. Champion mobs have more HP, Atk and Defense than Field Basic mobs but less than Dungeon basic mobs.
- :Dungeon basic mob. Will drop Rare soul stones.
- Dungeon advanced mob. Will drop Rare soul stones. Advanced dungeon mobs have more HP, Atk and Defense than dungeon basic mobs.
- :Dungeon Boss mob. Will use magical attacks. Will drop Rare soul stones.
- :Unique boss.
- :Dungeon Chief mob. Will use powerful AoE magical attacks. Will drop Epic soul stones.
- :Ursa Caverns mobs.
- :Ursa Caverns boss.
- Reaction to other mobs and to you
- Threat a.k.a. Hate or Aggro
- Ranged strike vs Melee strike
- Can pass through solid objects to reach you