Rappelz Wiki
Register
Advertisement
This article is a stub. You can help by expanding it.
Marksman Marksman
Race Gaia
Job Change Master Class
Job Class Hunter Class
Previous Job Archer
Common role(s)
  • Damage Dealer
Job preferred Weapon(s)

Gaia Hunter Master Class
Hunter who has a great skill to take down weaken target. It has a great understanding of Spiracle, so can use spiracle type of skills. It can use spiracle skills freely by earning some knowledge for spiracle charge like God of fight.

Ranged and Deadly

Highlights[]

Strengths[]

  • Great damage dealing class
  • Has a longer range (due to weapon choice: Long Bow) compared to a crossbow wielding Shadow Hunter/Deadeye
  • Other than the Oracle's Hymn of Focus, it is the only class with a buff that increases both agility and dexterity (Edit: Deadeye can also buff that increases agility and dexterity for 1 hour by a percentage as of epic 9.1

Weaknesses[]

  • Medium P.Def
  • Less HP/Vitality compared to the Deadeye

Notable Skills[]

  • Double Shot
  • Rally: Party buff agility +96 / dexterity +96

Caveats[]

The Marksman will typically pull agro in parties, making it the defacto tank. A terrible situation given how little hp and evasion the class has. Most early to mid level master class marksman prefer using rally to increase their survivability.

Recommended Builds[]

  • Vitality and Dexterity (Survival)
  • Vitality and Critical Power (Most well-known build for T2 [155] because when you have the full T2 set you get a self-buff called Voidwarp Focus which increases Critical Ratio by 100%)
  • Dexterity and Critical Power (Damage Deal)
  • Critical Ratio and Critical Power (Damage Dealing, MAY gain aggression from tanker if in a DP)
  • Vitality and Attack Speed
  • Attack Speed and Agility (Maybe recommended for T3 [160] because when you have the full T3 set you get Sandspike Celerity which increases Attack Speed and Cast Speed by 50 Points. Recommended also using Takin boss card.
  • Attack Speed and Vitality (Survival but still damage dealing)

Pets[]

Harpy is one of the best damage dealing pets, although it is very fragile and can die in couple of hits. It is also the best ranged pet compared to any other pets. The unity increases the Attack Speed for the player and the Harpy, it is also very nice for Shadow Hunters or Deadeyes (Master Class Shadow Hunter). Besides of Asura classes there is also the Archers or Marksmans (Master Class Archer) which is also a ranged class and it damage deals a lot. A Harpy and a ranged class goes perfectly for PVP and PVE. What I suggest for a Harpy build maybe, Attack Speed and Agility. Critical Ratio and Critical Power for a good damage dealing and Vitality and Dexterity for survival. Although even if there is Vitality stones socketed on the Harpy, the Harpy is very fragile and will die in couple of hits.

Blue Pixie is a nice pet for PVE. Most Archers or Marksman have High Vitality but that doesn't mean it wont go down fast. When an Archer or Marksman is damage dealing while soloing he will gain all the aggression and that will build up. Staged Blue Pixies are better than non-staged Blue Pixie because it has higher healing stats and has Favoritism which HP Regen. and Increases heals from anyone.

Equipment[]

Costumes[]

(150+) Ivory Armor

(150+) Hunter Master Armor

(155+) Obsidan Armor

(160+) Aurelian Garb


Helmets[]

(Level 150+) Ivory Hood (Can be ONLY be bought though out the Cash Shop with Wcoins)

BONUS STATS: Increases Movement Speed for a short duration.

(150+) Hunter Master Helment (Can be ONLY be bought though out the Cash Shop with Wcoins)

(Level 155+) Obsidan Helmet (Can be ONLY be bought though out the Cash Shop with Wcoins)

BONUS STATS: Increases Critical Ratio by 100% for a short duration.

(Level 160+) Aurelian Helmet (Can be ONLY be bought though out the Cash Shop with Wcoins)

BONUS STATS: Increases Attack Speed and Cast Speed for a short duration.

Weapons[]

Longbow

Job level bonus stats[]

edit data
JLv Str Vit Agi Int Wis Dex Luck
1
2 1 1 1 0 0 1 0
3 0 0 1 1 1 1 0
4 1 1 1 0 0 1 0
5 1 1 0 1 1 1 1
6 0 0 1 0 0 1 0
7 1 1 1 0 0 1 0
8 0 1 1 1 1 0 0
9 1 0 1 0 0 1 0
10 1 1 0 1 1 1 1
11 0 1 1 0 0 1 0
12 1 0 1 0 0 1 0
13 0 1 1 1 1 1 0
14 1 1 0 0 0 1 0
15 1 0 1 1 1 0 1
16 0 1 1 0 0 1 0
17 1 1 1 0 0 1 0
18 0 0 1 1 1 1 0
19 1 1 0 0 0 1 0
20 1 1 1 1 1 1 1
21 1 1 2 0 0 2 0
22 1 2 2 1 1 2 0
23 2 1 2 1 1 2 1
24 1 2 1 1 1 2 0
25 2 1 2 1 1 2 1
26 1 2 2 1 1 2 0
27 1 2 2 1 1 2 1
28 2 1 2 1 1 2 0
29 1 2 2 1 1 2 1
30 2 1 1 1 1 2 0
31 1 2 2 1 1 2 1
32 1 1 2 1 1 2 0
33 2 2 2 1 1 2 1
34 1 1 2 1 1 2 0
35 2 2 2 1 1 2 1
36 1 2 1 1 1 2 0
37 1 1 2 0 0 2 0
38 2 2 2 1 1 2 1
39 1 1 2 1 1 2 0
40 2 2 2 1 1 2 1
41 4 4 5 3 3 6 1
42 4 5 6 3 3 6 2
43 4 5 5 3 3 6 1
44 5 4 6 3 3 6 2
45 4 5 5 2 2 6 1
46 4 4 5 3 3 6 1
47 4 5 6 3 3 6 2
48 4 5 5 3 3 6 1
49 5 4 6 3 3 6 2
50 4 5 5 2 2 6 1
end

Skills[]

warning : still be worked on


Marksman Skills

Left Column: Damage Path[]

Icon Name Cost Level Description
Final Deadly Attacks Prey Upon The Weak 1 TP
Per Lvl
2/2 Passive: Your critical ratio increases to 100% when attacking enemies below 20% HP
Spiracle Essence Endless Energy 1 TP 1/1 10s Selfbuff: +15% P.Atk. Spiracles are not consumed when used, CD: 2m

MP: 250

Spiracle Essence Training Tireless JP 3/3 Reduces the cooldown of "Endless Energy" by 10, 20, 30 sec respectively for each level
Double Shot (Archer skill) Double Shot JP 3/3 Shoot 4 arrows at once, 13k dmg per shot, CD=30 sec
Archery Practice Archery Practice JP 15/15 +224 P.Atk, +15 Atk. Spd.
Resonance Shockwave Resonance Shockwave JP 10/10 Consumes 3 spiracles to shoot an arrow that stuns target and nearby enemies (within 4m) for 3.8s, damage: 285%*P.Atk.+1600 CD: 3m MP: 330
Spiracle Enchantement Effortless Skill JP 11/11 Chance to not consume spiracles when using spiracle skills.
Cells of Natures Force Rebound JP 9/9 6% chance of gaining a spiracle upon attacking.
Freeze Armor Frozen Armor JP 10/10 You have a 6% chance when being struck to freeze your enemy

Middle Column: Buff/Damage Path[]

Icon Name Cost Level Description
Aura Of Flowing Mana Victory Cheer 1 TP
Per_Lvl
2/2 Passive: Whenever you or your party kills an enemy, you gain a buff that recovers 0.9% of your MAX MP for 10 seconds
Rally Rally 1 TP 1/1 Party Buff: +131 Dexterity & +131 Agility for 30m, CD: 15s MP: 680
Leadership Natural Leader JP 1/3
2/3
3/3
Increases "Rally" effect by +12 agi/dex per lvl
Steel Cage Steel Cage JP 11/11 Immobilizes and shoots 15 arrows (AOE), 210%*P.Atk.+600 each shot, CD: 30s MP: 345
Heat Shot Heat Shot JP 20/20 Shoots a flaming arrow that deals damage; Also deals fire damage over time every 2 sec for 41 sec. CD = 10sec
Spiracle Shock Shot Spiracle Shock Shot JP 20/20 Consumes 1 Spiracle; deals damage and stuns your opponent for 5  seconds; pushes them back 2 meters
Freezing Arrow Freezing Arrow JP 20/20 Consumes 1 Spiracle; deals damage and freezes your opponent for 5 seconds
Archery Spirit Archer Training JP 10/10 Passive: Your P.Atk increases by 20% of your Dexterity and your P.Pierce increases by 10% of your Dexterity
Murderous Intent Strategic Agility JP 10/10 +7% Agility & +7% Dexterity

Right Column: Self Buff Path[]

Icon Name Cost Level Description
Deadly Spiracle Charge Fatal Charge 1 TP
Per_Lvl
2/2 Lvl 2 = 4% chance of increasing the number of spiracles gained per charge, when attacked.
True Spiracle Charge Spiracle Rush 1 TP 1/1 Summons all spiracles and recovers a large amount of HP and MP, CD: 2m
True Spiracle Charge Training Blood Rush JP 3/3 Reduces the cooldown of  your Spiracle Rush skill by 10, 20, 30 seconds respectively for each level
Energy Charge Energy Charge JP 7/7 HP: 10%*max.HP+2122

MP: 10%*max.MP+216 Consumes 10 Spiracles (Lvl 10) CD: 1m30s

Spiracle of Vitality Spiracle of Vitality JP 10/10 Self Buff: Consumes 10 Spiracles and applies a +80 Vitality buff for 10mins. CD = 5mins. Shares CD with other stat-increasing Spiracle skills
Spiracle Of Dexterity Spiracle Of Dexterity JP 10/10 Self Buff: Consumes 10 Spiracles and applies a +80 Dexterity buff for 10mins. CD = 5mins. Shares CD with other stat-increasing Spiracle skills
Spiracle Of Agility Spiracle Of Agility JP 10/10 Self Buff: Consumes 10 Spiracles and applies a +80 Agility buff for 10mins. CD = 5mins. Shares CD with other stat-increasing Spiracle skills
Essence of Steel Essence Of Steel JP 9/9 Self Buff: Consumes 3 Spiracles; 100% chance to reduce incoming damage from all sources by 77% for 12 sec CD= 10min
Mysterious Energy Mysterious Energy JP 10/10 Self Buff: Consumes 3 Spiracles; 100% chance of recovering +850 HP for every successful critical hit on your enemy for 30 sec. CD = 10min
Spiracle Mastery Spiracle Mastery JP 10/10 Increases the max. number of spiracles (to 10)

Gaia Racial Buffs[]

Icon Name Cost Level Description
Gaian Strength Gaian Strength JP 7/7 Buff: +1.9% Critical Ratio, +5.9 Critical Power for 30m, CD=15s MP: 385
Gaian Resilience Gaian Resilience JP 7/7 Passive: +7% resistance to Sleep, Petrify and Fear.
Wheel Of Destiny Wheel Of Destiny JP 7/7 Passive: 210% of your Critical Ratio is converted into P.Atk
Advertisement