Intermediate (Rank 3) DP Guide
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This guide is intended for Rank 3 (level 50-79) players who have changed to the 2nd Job Classes.
Contents |
[edit] Overview
Usually, Rank 3 players Dungeon Party in:
Note: The Shrine of Palmir Plateau is not recommended as mobs are usually too powerful for Rank 3 players (unless they possess a high-level pet).
[edit] A Good Team
1 Tank: Takes damage for party by using aggro abilities. Knight are the best option, but Champions and sometimes Soldiers may play the role. The tank should be of a higher level than the rest of the party.
1 Battle Kahuna/Druid: The main reason for having these jobs in the party is because of their buffs. Rock Energy substantially lowers the damage taken, so if a disaster occurs, then it can help. Other than that, they can provide their attacks and healing.
Healers: In most cases, 2 healers work well as there is twice as much MP used for healing. Some parties who plan to kill a Boss may decide to use 3 healers as a precaution. Priests are the best healers, but Bishops can play the part too.
1 or 2 Pet Classes: These jobs are meant to enhance the ability of pets. Pets can contribute to damage output, so they are important. Also, they are competent Damage Dealers.
1 Assassin: Built based on Strength, they can inflict enough damage to take aggro off the Tank. Built based on Vitality, they can make adept Tanks. Otherwise, they are useful for eliminating "trains" and leading parties.
1 Chaos Magician/Warlock: Although difficult to find these members, they are a valuable asset to the party. These are great Damage Dealers, and their buffs and debuffs can greatly help any situation.
Any more room in the party should be taken up by one Puller (Archer or Shadow Hunter) and Damage Dealers.
[edit] Breakdown
Level 50 - 55: At this level, Oforia should not be a challenge, assuming that the Tank is decent and that there are two healers. Grinding in Abhuva's room is not a bad idea either, but Abhuva may prove to be more than a challenge to players at this level.
Level 52 - 56: Start to DP in the Lost Mines. The Controller 1 room (with Evil Scale Horror) is a good place.
Level 55 - 59: Continue DP-ing in the Lost Mines. The Controller 2 room (with Burzon) is a good place.
Level 58 - 62: Continue DP-ing in the Lost Mines. The Controller 3 room (with Cryptic Autopsy) is a good place.
Level 61 - 65: Continue DP-ing in the Lost Mines. The Controller 4 room (with Carnival Venom) is a good place.
Level 64 - 68: In the Lost Mines, start grinding in Taranida's room.. However, do not attack Taranida or Primal Scream as they will easily wipe out the party.
Level 66 - 72: Start to DP in the Crystal Valley. The Controller 1 room (with Black Avenger)or the neighboring rooms are good places.
Level 70 - 75 Continue DP-ing in the Crystal Valley. The Controller 2 room (with Crystal Grinder) is a good place.
Level 72 - 78 Continue DP-ing in the Crystal Valley. The side room of the Controller 2 room is a good place.
Level 76 - 80 Continue DP-ing in the Crystal Valley. The Controller 3 room (with Draco) or the side room of Crustalino are good places.
Level 79 - 80 Continue DP-ing in the Crystal Valley. The Controller 4 room (with Alien Brain) or the side room of Draco are good places.
[edit] Dungeon Localizations and Rooms
From lvl 50 to 70, you will no longer have Dungeon parties in Relic of Arid Moonlight, but in Lost Mines
- There are several rooms you could Dungeon party in, but your Dungeon party lvl must neither be too high or too low for the room, otherway the amount of gained Experience will not be efficient.
The Fast rooms (Red letters on the map) according to the Dungeon Party lvl settle as following:
- From lvl 50 to 55, the well balanced place to have a Dungeon party is in R1 where monsters are lvl 54 to 57.
- From lvl 53 to 59, the well balanced place to have a Dungeon party is in P1 where monsters are lvl 58 to 63.
- From lvl 55 to 60, the well balanced place to have a Dungeon party is in P2 where monsters are lvl 60 to 65.
- From lvl 57 to 65, the well balanced place to have a Dungeon party is in P3 where monsters are lvl 63 to 68.
- From lvl 60 to 70, the well balanced place to have a Dungeon party is in Tara corridor where monsters are minimum lvl 65.
Those rooms are named Fast rooms because the mobs that are within have a fast respawn rate.
It is adviced to always focus on killing a monster with a Red name, in order to keep the dungeon party safe.
It is still possible to have a Dungeon party in a Boss room (Blue numbers on the map):
- Controller 1 - Boss 1: Evil Scale Horror lvl 55**; the monsters in the room are lvl 50 to 55.
- Controller 2 - Boss 2: Burzom lvl 60**; the monsters in the room are lvl 57 to 61.
- Controller 3 - Boss 3: Cryptic Autopsy lvl 61**; the monsters in the room are lvl 56 to 61.
- Controller 4 - Boss 4: Carnival Venom lvl 69**; the monsters in the room are lvl 65 to 70.
There are two special Boss rooms where having a dungeon party is harder than in the Controller rooms:
- Dungeon Boss 1: Primal Scream lvl 60??; monsters in the room are lvl 58 to 63.
- Dungeon Boss 2: Taranida lvl 70??; monsters in the room are lvl 65 to 70.
The difficulty in those two rooms is their size: they are bigger than the normal rooms, and the amount of monsters is higher too. Having a Dungeon party there may end up to death because of the numerous linked monsters. It's not adviced to DP in those rooms unless there are enough high lvl pets around.
[edit] Useful Information
- Eliminate supportive mobs first, then aggro-sensitive, then regular.
- Target mobs from 2 levels below to 5 levels above; killing should be fast and efficient.
- Always use Luna Chips; be fair to all party members.
- Understand and incorporate the One Minute Rule.
