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[edit] Job description
Fighters enjoy high attack power and can store energy in spiracles for later conversion to boost either HP or Vit. With a bow they serve as a good puller in a party. They make good damage dealers whether wielding an axe or a bow and can even do a decent job as a tank though not as effective as the Holy Warrior in that tank role. Attack speed is not as high as for the Strider. Notable skills include:[1]
- Mental Concentration – Increases the critical ratio for a short period of time.
- Spiracle Charge – Charges a spiracle, which is a ball of energy required to carry out class specific skills.
- Energy Charge – Consumes spiracle(s) to recover HP and MP
- Spiracle of Vitality - Consumes spiracle(s) to boost Vit for a short duration.
- Axe wielding:
- Blasting Rock Cut – Deal a powerful critical hit that stuns your target.
- Storming Serial Cut – Hit opponent three times and stuns them.
- Barbarian Rage – Self buff that gives you a chance to hit twice normally instead of once.
- Log Split – An attack that causes damage while reducing defense power momentarily.
- Wind Cut – Slices an opponent dealing damage as well as damage over time.
- Bow wielding
- Loading Restrain – Chance to snare an opponent.
- Arrow of Delay – A ranged attack that causes initial damage and reduces movement speed momentarily.
- Heat Shot – Adds fire to the ranged attack. The target suffers minor fire damage for a short period of time.
- Spiracle Shock Shot – Consumes a spiracle to knock back and stun the target.
- Freezing Arrow – Consumes a spiracle to freeze the target in place.
Strength:
Weakness:
Any rank 1 (R1) or R2 armor so long as it is not limited to another race or another job. Specialist armor for warrior emphasizes P.Def whereas specialist armor for hunter emphasizes MovSpd.
[edit] Weapons
The skill tree favors either
- the bow (it's long bow but not crossbow) for the fighter aspiring to become an archer
- the axe (one-handed or two-handed) or sword (one-handed or two-handed) for the fighter aspiring to become a champion
- Dual wielding two 1H (one-handed) axe is supported after Dual Axe Training has been learned. Dual wielding swords is not supported.
[edit] Job level bonus stats
| edit data
|
| JLv
| Str
| Vit
| Agi
| Int
| Wis
| Dex
| Luck
|
| 1 | 10 | 9 | 6 | 3 | 2 | 6 | 0
|
| 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0
|
| 3 | 0 | 1 | 1 | 1 | 1 | 1 | 0
|
| 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0
|
| 5 | 0 | 1 | 1 | 0 | 0 | 1 | 0
|
| 6 | 1 | 0 | 0 | 1 | 1 | 0 | 0
|
| 7 | 0 | 1 | 0 | 0 | 0 | 0 | 1
|
| 8 | 1 | 0 | 1 | 0 | 0 | 1 | 0
|
| 9 | 0 | 1 | 0 | 1 | 1 | 0 | 0
|
| 10 | 1 | 0 | 1 | 0 | 0 | 1 | 0
|
| 11 | 0 | 1 | 0 | 0 | 0 | 0 | 0
|
| 12 | 1 | 0 | 0 | 1 | 1 | 1 | 0
|
| 13 | 0 | 0 | 1 | 0 | 0 | 0 | 1
|
| 14 | 1 | 1 | 0 | 0 | 0 | 0 | 0
|
| 15 | 0 | 0 | 1 | 1 | 1 | 1 | 0
|
| 16 | 1 | 1 | 0 | 0 | 0 | 0 | 0
|
| 17 | 0 | 0 | 0 | 0 | 0 | 1 | 0
|
| 18 | 1 | 1 | 1 | 1 | 1 | 0 | 0
|
| 19 | 0 | 0 | 0 | 0 | 0 | 0 | 1
|
| 20 | 1 | 1 | 1 | 0 | 0 | 1 | 0
|
| 21 | 0 | 0 | 0 | 1 | 1 | 0 | 0
|
| 22 | 1 | 1 | 0 | 0 | 0 | 1 | 0
|
| 23 | 0 | 0 | 1 | 0 | 0 | 0 | 0
|
| 24 | 1 | 1 | 0 | 1 | 1 | 1 | 0
|
| 25 | 0 | 0 | 1 | 0 | 0 | 0 | 1
|
| 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0
|
| 27 | 0 | 1 | 0 | 1 | 1 | 1 | 0
|
| 28 | 1 | 0 | 1 | 0 | 0 | 0 | 0
|
| 29 | 0 | 1 | 0 | 0 | 0 | 1 | 0
|
| 30 | 1 | 0 | 1 | 1 | 1 | 0 | 0
|
| 31 | 0 | 1 | 0 | 0 | 0 | 1 | 0
|
| 32 | 1 | 0 | 0 | 0 | 0 | 0 | 1
|
| 33 | 0 | 1 | 1 | 1 | 1 | 0 | 0
|
| 34 | 1 | 0 | 0 | 0 | 0 | 1 | 0
|
| 35 | 0 | 1 | 1 | 0 | 0 | 0 | 0
|
| 36 | 1 | 0 | 0 | 1 | 1 | 1 | 0
|
| 37 | 0 | 1 | 0 | 0 | 0 | 0 | 0
|
| 38 | 1 | 0 | 1 | 0 | 0 | 0 | 1
|
| 39 | 0 | 0 | 0 | 1 | 1 | 1 | 0
|
| 40 | 1 | 1 | 1 | 0 | 0 | 0 | 0
|
| Optional overbreeding
|
| 41 | 0 | 0 | 0 | 0 | 0 | 1 | 0
|
| 42 | 1 | 1 | 0 | 1 | 1 | 0 | 0
|
| 43 | 0 | 0 | 1 | 0 | 0 | 1 | 0
|
| 44 | 1 | 1 | 0 | 0 | 0 | 0 | 1
|
| 45 | 0 | 0 | 1 | 1 | 1 | 0 | 0
|
| 46 | 1 | 1 | 0 | 0 | 0 | 1 | 0
|
| 47 | 0 | 0 | 0 | 0 | 0 | 0 | 0
|
| 48 | 1 | 1 | 1 | 1 | 1 | 1 | 0
|
| 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0
|
| 50 | 1 | 1 | 1 | 1 | 1 | 1 | 1
|
[edit] Skills
- Job Level 1
| Archery Practice
|
|
| Cost per use:
| MP 0
| MP +0
| N.C.
|
|
| +21
| +7
| N.C.
|
|
| +15
| 0
| N.C.
|
|
requires bow
|
|
|
|
|
|
|
|
|
|
Archery Practice
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 800 | 1.7k
| 3.6k | 6k | 10k
| 15k | 19k | 29k
| 36k | 52k | 62k
| 72k | 101k | 116k
| 162k | 183k | 206k
| 289k | 337k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter none
| 1 | 1
| 10 | 10
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 21 | 28 | 35
| 42 | 49 | 56
| 63 | 70 | 77
| 84 | 91 | 98
| 105 | 112 | 119
| 126 | 133 | 140
| 147 | 154
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Defense Practice
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 800 | 1.7k
| 3.6k | 6k | 10k
| 15k | 19k | 29k
| 36k | 52k | 62k
| 72k | 101k | 116k
| 162k | 183k | 206k
| 289k | 337k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter none
| 1 | 1
| 10 | 10
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 4 | 8 | 12
| 16 | 20 | 24
| 28 | 32 | 36
| 40 | 44 | 48
| 52 | 56 | 60
| 64 | 68 | 72
| 76 | 80
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Fighter's Combat Skill
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 800 | 1.7k
| 3.6k | 6k | 10k
| 15k | 19k | 29k
| 36k | 52k | 62k
| 72k | 101k | 116k
| 162k | 183k | 206k
| 289k | 337k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter none
| 1 | 1
| 10 | 10
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 18 | 24 | 30
| 36 | 42 | 48
| 54 | 60 | 66
| 72 | 78 | 84
| 90 | 96 | 102
| 108 | 114 | 120
| 126 | 132
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Provocation
|
|
| Cost per use:
| MP 10
| MP +10
| MP -2
|
|
| +800
| +800
| +216
|
|
| +110K
| +10K
| +0
|
|
|
|
|
| 0s
| 15s
| 2s
|
|
|
|
|
Provocation
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 3.3k | 14k
| 43k | 88k | 162k
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter none
| 1 | 15
| 30 |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 800 | 1600 | 2400
| 3200 | 4000 | 4800
| | |
| | |
| | |
| | |
| |
|
|
| 110K | 120K | 130K
| 140K | 150K | 160K
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 10 | 20 | 30
| 40 | 50 | 60
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Spiracle Mastery
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 4k | 17k
| 52k | 105k | 194k
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter none
| 1 | 15
| 30 |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 1 | 2 | 3
| 4 | 5 | 6
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 5
| Arrow of Delay
|
|
| Cost per use:
| MP 36
| MP +16
| MP -3
|
|
| 15%
| +2%
| +0
|
|
| 40
| +40
| +35
|
|
| 95%
| +5%
| +5%
|
|
| 30%
| +0
| +0
|
|
|
|
|
| 0.5s
| 20s
| 10s
|
|
|
|
|
Arrow of Delay
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 1.4k | 5k
| 12k | 24k | 43k
| 60k | 97k | 152k
| 241k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Archery Practice Lv1
| 5 | 10
| 20 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 15% | 17% | 19%
| 21% | 23% | 25%
| 27% | 29% | 31%
| 33% | |
| | |
| | |
| |
|
|
| 40 | 80 | 120
| 160 | 200 | 240
| 280 | 320 | 360
| 400 | |
| | |
| | |
| |
|
|
| .95 | 1.0 | 1.05
| 1.1 | 1.15 | 1.2
| 1.25 | 1.3 | 1.35
| 1.4 | |
| | |
| | |
| |
|
| MP cost per use:
| 36 | 52 | 68
| 84 | 100 | 116
| 132 | 148 | 164
| 180 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Mental Concentration
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 3 | 200 | 2.3k
| 8.7k | 22k | 43k
| 79k | 135k |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter none
| | 5
| 10 | 20
| 30 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 12% | 14% | 16%
| 18% | 20% | 22%
| 24% | 26% |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 26 | 38 | 50
| 62 | 74 | 86
| 98 | 110 |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Spinning Blow
|
|
| Cost per use:
| MP 34
| MP +18
| MP -3
|
|
| 45
| +45
| +35
|
|
| 100%
| +5%
| +5%
|
|
requires sword or axe
|
|
| 0s
| 10s
|
|
|
|
|
|
Spinning Blow
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 1.4k | 5k
| 12k | 24k | 43k
| 60k | 97k | 152k
| 241k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Fighter's Combat Skill Lv1
| 5 | 10
| 20 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 45 | 90 | 135
| 180 | 225 | 270
| 315 | 360 | 405
| 450 | |
| | |
| | |
| |
|
|
| 1.0 | 1.05 | 1.1
| 1.15 | 1.2 | 1.25
| 1.3 | 1.35 | 1.4
| 1.45 | |
| | |
| | |
| |
|
| MP cost per use:
| 34 | 52 | 70
| 88 | 106 | 124
| 142 | 160 | 178
| 196 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Spiracle Charge
|
|
| Cost per use:
| MP 20
| MP +15
| MP -2
|
number of spiracles created
| 1
| +1
| 0
|
cool down time
| 2s
| 0
| -6%
|
|
|
|
|
| 0.7s
| 2s
|
|
|
|
|
|
Spiracle Charge
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 43k |
| | |
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Spiracle Mastery Lv1
| 5 |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
number of spiracles created
| 1 | 2 |
| | |
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 20 | 35 |
| | |
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 10
| Energy Charge
|
|
| Cost per use:
| MP 0
| MP +0
| MP -0
|
|
| 1
| +1
| -0
|
|
| 184
| +102
| +30
|
|
| 2%
| +2%
| +0%
|
|
| 36
| +20
| +6
|
|
| 1%
| +1%
| +0%
|
|
|
|
|
| 0s
| 90s
|
|
|
|
|
|
Energy Charge
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 3.3k | 14k
| 43k | 88k | 162k
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Spiracle Charge Lv1
| 10 | 15
| 30 |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 1 | 2 | 3
| 4 | 5 | 6
| | |
| | |
| | |
| | |
| |
|
|
| 184 | 286 | 388
| 490 | 592 | 694
| | |
| | |
| | |
| | |
| |
|
|
| 2% | 4% | 6%
| 8% | 10% | 12%
| | |
| | |
| | |
| | |
| |
|
|
| 36 | 56 | 76
| 96 | 116 | 136
| | |
| | |
| | |
| | |
| |
|
|
| 1% | 2% | 3%
| 4% | 5% | 6%
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Log Split
|
|
| Cost per use:
| MP 18
| MP +8
| MP -2
|
target's P.Def decreases by
| 9
| +9
| +0
|
|
| 20
| +20
| +35
|
|
| 95%
| +5%
| +5%
|
|
requires axe
|
|
| 0s
| 15s
| 10s
|
|
|
|
|
Log Split
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 670 | 1.4k
| 3k | 5k | 8.7k
| 12k | 16k | 24k
| 30k | 43k | 51k
| 60k | 85k | 97k
| 135k | 152k | 171k
| 241k | 281k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Spinning Blow Lv1
| 10 | 10
| 10 | 10
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
target's P.Def decreases by
| 9 | 18 | 27
| 36 | 45 | 54
| 63 | 72 | 81
| 90 | 99 | 108
| 117 | 126 | 135
| 144 | 153 | 162
| 171 | 180
|
|
| 20 | 40 | 60
| 80 | 100 | 120
| 140 | 160 | 180
| 200 | 220 | 240
| 260 | 280 | 300
| 320 | 340 | 360
| 380 | 400
|
|
| .95 | 1.0 | 1.05
| 1.1 | 1.15 | 1.2
| 1.25 | 1.3 | 1.35
| 1.4 | 1.45 | 1.5
| 1.55 | 1.6 | 1.65
| 1.7 | 1.75 | 1.8
| 1.85 | 1.9
|
| MP cost per use:
| 18 | 26 | 34
| 42 | 50 | 58
| 66 | 74 | 82
| 90 | 98 | 106
| 114 | 122 | 130
| 138 | 146 | 154
| 162 | 170
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Loading Restrain
|
|
| Cost per use:
| MP 16
| MP +8
| MP -2
|
|
| 30
| +30
| +35
|
|
| 100%
| +5%
| +5%
|
|
| 80%
| +0
| +0
|
|
longbow damages and holds the target
|
|
| 0.5s
| 30s
| 3s
|
|
|
|
|
Loading Restrain
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 670 | 1.4k
| 3k | 5k | 8.7k
| 12k | 16k | 24k
| 30k | 43k | 51k
| 60k | 85k | 97k
| 135k | 152k | 171k
| 241k | 281k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Arrow of Delay Lv1
| 10 | 10
| 10 | 10
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 30 | 60 | 90
| 120 | 150 | 180
| 210 | 240 | 270
| 300 | 330 | 360
| 390 | 420 | 450
| 480 | 510 | 540
| 570 | 600
|
|
| 1.0 | 1.05 | 1.1
| 1.15 | 1.2 | 1.25
| 1.3 | 1.35 | 1.4
| 1.45 | 1.5 | 1.55
| 1.6 | 1.65 | 1.7
| 1.75 | 1.8 | 1.85
| 1.9 | 1.95
|
| MP cost per use:
| 16 | 24 | 32
| 40 | 48 | 56
| 64 | 72 | 80
| 88 | 96 | 104
| 112 | 120 | 128
| 136 | 144 | 152
| 160 | 168
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 15
| Heat Shot
|
|
| Cost per use:
| MP 25
| MP +10
| MP -2
|
|
| 20
| +20
| +35
|
|
| 105%
| +5%
| +5%
|
|
| 9
| +9
| +?
|
|
| 30%
| +0
| +0
|
|
requires longbow
|
|
| 0.5s
| 30s
| 10s
|
| 2s
|
|
|
Heat Shot
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 670 | 1.4k
| 3k | 5k | 8.7k
| 12k | 16k | 24k
| 30k | 43k | 51k
| 60k | 85k | 97k
| 135k | 152k | 171k
| 241k | 281k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Loading Restrain Lv1
| 15 | 15
| 15 | 15
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 20 | 40 | 60
| 80 | 100 | 120
| 140 | 160 | 180
| 200 | 220 | 240
| 260 | 280 | 300
| 320 | 340 | 360
| 380 | 400
|
|
| 1.05 | 1.1 | 1.15
| 1.2 | 1.25 | 1.3
| 1.35 | 1.4 | 1.45
| 1.5 | 1.55 | 1.6
| 1.65 | 1.7 | 1.75
| 1.8 | 1.85 | 1.9
| 1.95 | 2.0
|
|
| 9 | 18 | 27
| 36 | 45 | 54
| 63 | 72 | 81
| 90 | 99 | 108
| 117 | 126 | 135
| 144 | 153 | 162
| 171 | 180
|
| MP cost per use:
| 25 | 35 | 45
| 55 | 65 | 75
| 85 | 95 | 105
| 115 | 125 | 135
| 145 | 155 | 165
| 175 | 185 | 195
| 205 | 215
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Wind Cut
|
|
| Cost per use:
| MP 19
| MP +9
| MP -2
|
|
| 20
| +20
| +35
|
|
| 100%
| +5%
| +5%
|
|
| 8
| +8
| +7
|
|
| 20%
| +0
| +0
|
|
requires sword or axe
|
|
| 0s
| 30s
| 16s
|
| 3s
|
|
|
Wind Cut
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 670 | 1.4k
| 3k | 5k | 8.7k
| 12k | 16k | 24k
| 30k | 43k | 51k
| 60k | 85k | 97k
| 135k | 152k | 171k
| 241k | 281k
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Log Split Lv1
| 15 | 15
| 15 | 15
| 20 | 20
| 30 | 30
| 40 | 40
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 20 | 40 | 60
| 80 | 100 | 120
| 140 | 160 | 180
| 200 | 220 | 240
| 260 | 280 | 300
| 320 | 340 | 360
| 380 | 400
|
|
| 1.0 | 1.05 | 1.1
| 1.15 | 1.2 | 1.25
| 1.3 | 1.35 | 1.4
| 1.45 | 1.5 | 1.55
| 1.6 | 1.65 | 1.7
| 1.75 | 1.8 | 1.85
| 1.9 | 1.95
|
|
| 8 | 16 | 24
| 32 | 40 | 48
| 56 | 64 | 72
| 80 | 88 | 96
| 104 | 112 | 120
| 128 | 136 | 144
| 152 | 160
|
| MP cost per use:
| 19 | 28 | 37
| 46 | 55 | 64
| 73 | 82 | 91
| 100 | 109 | 118
| 127 | 136 | 145
| 154 | 163 | 172
| 181 | 190
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 20
| Dual Axe Training
|
|
| Cost per use:
| MP 0
| MP +0
| N.C.
|
|
| 71.5
| +0.5
| N.C.
|
|
| 91%
| +1%
| N.C.
|
|
| 46%
| +2%
| N.C.
|
|
| 90%
| +1%
| N.C.
|
|
enables two 1H axes to be equipped
|
|
|
|
|
|
|
|
|
|
Dual Axe Training
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 1.7k | 6k
| 15k | 29k | 52k
| 72k | 116k | 183k
| 289k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Wind Cut Lv1
| 20 | 20
| 20 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 71.5 | 72.0 | 72.5
| 73.0 | 73.5 | 74.0
| 74.5 | 75.0 | 75.5
| 76.0 | |
| | |
| | |
| |
|
|
| 91% | 92% | 93%
| 94% | 95% | 96%
| 97% | 98% | 99%
| 100% | |
| | |
| | |
| |
|
|
| 46% | 48% | 50%
| 52% | 54% | 56%
| 58% | 60% | 62%
| 64% | |
| | |
| | |
| |
|
|
| 90% | 91% | 92%
| 93% | 94% | 95%
| 96% | 97% | 98%
| 99% | |
| | |
| | |
| |
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Two-Handed Axe Training
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 1.7k | 6k
| 15k | 29k | 52k
| 72k | 116k | 183k
| 289k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Wind Cut Lv1
| 20 | 20
| 20 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 1% | 2% | 3%
| 4% | 5% | 6%
| 7% | 8% | 9%
| 10% | |
| | |
| | |
| |
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Spiracle of Vitality
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 3.3k | 14k
| 43k | 88k | 162k
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Energy Charge Lv1
| 20 | 20
| 30 |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 4 | 8 | 12
| 16 | 20 | 24
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| Sp. 1 | Sp. 2 | Sp. 3
| Sp. 4 | Sp. 5 | Sp. 6
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
Archery Training
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 240 | 1.7k | 6k
| 15k | 29k | 52k
| 72k | 116k | 183k
| 289k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Heat Shot Lv1
| 20 | 20
| 20 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 1% | 2% | 3%
| 4% | 5% | 6%
| 7% | 8% | 9%
| 10% | |
| | |
| | |
| |
|
| MP cost per use:
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | 0 | 0
| 0 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 30
| Spiracle Shock Shot
|
|
| Cost per use:
| MP 41
| MP +16
| MP -4
|
|
| 45
| +45
| +35
|
|
| 115%
| +5%
| +5%
|
|
| 1
| +0
| +0
|
|
| 100%
| +0
| +0
|
|
longbow and spiracle used to knock target back 2m and stun
|
|
| 0s
| 1min
| 3s
|
|
|
|
|
Spiracle Shock Shot
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 1.4k | 5k
| 12k | 24k | 43k
| 60k | 97k | 152k
| 241k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Heat Shot Lv1
| 30 | 30
| 30 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 45 | 90 | 135
| 180 | 225 | 270
| 315 | 360 | 405
| 450 | |
| | |
| | |
| |
|
|
| 1.15 | 1.2 | 1.25
| 1.3 | 1.35 | 1.4
| 1.45 | 1.5 | 1.55
| 1.6 | |
| | |
| | |
| |
|
| MP cost per use:
| 41 | 57 | 73
| 89 | 105 | 121
| 137 | 153 | 169
| 185 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Blasting Rock Cut
|
|
| Cost per use:
| MP 36
| MP +16
| MP -3
|
|
| 40
| +40
| +35
|
|
| 135%
| +5%
| +5%
|
duration target is immobile
| 4s
| +0s
| +0.3s
|
|
| 100%
| +0
| +0
|
|
requires axe to stun target
|
|
| 0s
| 90s
| 4s
|
|
|
|
|
Blasting Rock Cut
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 1.4k | 5k
| 12k | 24k | 43k
| 60k | 97k | 152k
| 241k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Two-Handed Axe Training Lv1
| 30 | 30
| 30 | 30
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 40 | 80 | 120
| 160 | 200 | 240
| 280 | 320 | 360
| 400 | |
| | |
| | |
| |
|
|
| 1.35 | 1.4 | 1.45
| 1.5 | 1.55 | 1.6
| 1.65 | 1.7 | 1.75
| 1.8 | |
| | |
| | |
| |
|
| MP cost per use:
| 36 | 52 | 68
| 84 | 100 | 116
| 132 | 148 | 164
| 180 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 35
| Storming Serial Cut
|
|
| Cost per use:
| MP 63
| MP +33
| MP -6
|
|
| 28
| +28
| +35
|
|
| 43.3%
| +5%
| +3.2%
|
|
| 100%
| +0
| +0
|
|
dual axes, damage and stun
|
|
| 0s
| 30s
| 5s
|
|
|
|
|
Storming Serial Cut
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 1.4k | 5k
| 12k | 24k | 43k
| 60k | 97k | 152k
| 241k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Dual Axe Training Lv1
| 35 | 35
| 35 | 35
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 28 | 56 | 84
| 112 | 140 | 168
| 196 | 224 | 252
| 280 | |
| | |
| | |
| |
|
|
| .433 | .483 | .533
| .583 | .633 | .683
| .733 | .783 | .833
| .883 | |
| | |
| | |
| |
|
| MP cost per use:
| 63 | 96 | 129
| 152 | 185 | 218
| 251 | 284 | 317
| 350 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Freezing Arrow
|
|
| Cost per use:
| MP 36
| MP +16
| MP -3
|
|
| 40
| +40
| +35
|
|
| 125%
| +5%
| +5%
|
|
| 100%
| +0
| +0
|
|
requires longbow & spiracle to immobilize target
|
|
| 0.5s
| 90s
| 5s
|
|
|
|
|
Freezing Arrow
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 1.4k | 5k
| 12k | 24k | 43k
| 60k | 97k | 152k
| 241k | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Spiracle Shock Shot Lv1
| 35 | 35
| 35 | 35
| 40 |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 40 | 80 | 120
| 160 | 200 | 240
| 280 | 320 | 360
| 400 | |
| | |
| | |
| |
|
|
| 1.25 | 1.3 | 1.35
| 1.4 | 1.45 | 1.5
| 1.55 | 1.6 | 1.65
| 1.7 | |
| | |
| | |
| |
|
| MP cost per use:
| 36 | 52 | 68
| 84 | 100 | 116
| 132 | 148 | 164
| 180 | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
- Job Level 40
| Poison Arrow
|
|
| Cost per use:
| MP 45
| MP +15
| MP -4
|
|
| 10%
| +0
| +0
|
|
| 120
| +120
| +0
|
|
basic attacks may deliver poison DOT
|
|
| 1.5s
| 30s
| 5min
|
| 10s
|
|
|
Poison Arrow
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 3.3k | 14k
| 43k | 88k | 162k
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Archery Training Lv1
| 40 | 40
| 40 |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
|
| 120 | 240 | 360
| 480 | 600 | 720
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 45 | 60 | 75
| 90 | 105 | 120
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Barbarian Rage
|
|
| Cost per use:
| MP 75
| MP +30
| MP -7
|
chance of two hits =
| 11%
| +3%
| +1%
|
duration
| 300s
| +0s
| +10s
|
cool time
| 600s
| -0s
| -30s
|
|
basic attacks with an axe might strike twice
|
|
| 0s
| 10min
| 5min
|
|
|
|
|
Barbarian Rage
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| JP cost per level
| 200 | 3.3k | 14k
| 43k | 88k | 162k
| | |
| | |
| | |
| | |
| |
|
Job and prerequisite skill
| Prerequisite job level
|
Fighter Blasting Rock Cut Lv1
| 40 | 40
| 40 |
| |
| |
| |
| |
| |
| |
| |
| |
|
| Effects and Cost
| Cumulative magnitude
|
chance of two hits =
| 11% | 14% | 17%
| 20% | 23% | 26%
| | |
| | |
| | |
| | |
| |
|
| MP cost per use:
| 75 | 105 | 135
| 165 | 195 | 225
| | |
| | |
| | |
| | |
| |
|
| Skill level:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
[edit] References
| Images from www.rappelz.com website and in-game used with permission. Rappelz is a registered trademark of Gala-Net, Inc. in the U.S. and/or other countries. All rights reserved.
|
|
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