Gaming
 

Equipment

Rappelz Wiki is dedicated to players of Rappelz Epic 6: Navislamia.


Contents

[edit] Equipment lists

Click on any item's name to see an in game screen shot of the item. The following pages have pictures and info on where the items may be bought. *Performance/ability data may be added later.

  • Equipment may be transfered from player to player.

Can't decide on a weapon?

Hand Weapon AtkSpd P.Atk M.Atk P.Atk per 120sec
1H Dagger 105
+5
60
57
6300
1H Staff 095
-5
46
96
4370
1H Sword 095
-5
77
0
7315
1H Mace 090
-10
86
61
7740
1H Axe 090
-10
88
38
7920
2H Staff 080
-20
73
138
5840
2H Crossbow 080
-20
84
0
6720
2H Spear 080
-20
115
0
9200
2H Sword 075
-25
130
0
9750
2H Mace 070
-30
142
84
9940
2H Axe 070
-30
146
50
10220
2H Bow 045
-55
168
0
7560
  • Ultimately a weapon's effectiveness is measured as damage per second (dps or DPS and not DPs). The above table provides only a partial picture because your character will use buffs that enhance the effect of one weapon more than another. Generally speaking:
    • when not buffed: the slower the weapon, the better the dps
    • when buffed (e.g. cleric & kahuna buffs): the faster the weapon, the better the dps
    • the difference is rather small in both cases


See also: Combat

[edit] Equipment costs

Here you can find equipment prices and the cost of upgrading:

Note: These are not the prices an item should be sold to another player. It is just a reference so you can see how much an item costs from NPC shops. Equipment prices and upgrade costs have a 15% discount in Hidden Village.

[edit] Item restrictions

Rappelz only restricts gear by Job type or by Race. The only items currently affected are body armor (a.k.a. costumes), and some helmets. Body armor may be restricted to Warrior, Hunter, Magician, Summoner job classes. Different types of armor have a different ratio between the physical and magical defense they provide.

ArmorP.DefM.DefNotes
Warrior ~72%~28%Focused on physical defense
Hunter ~57%~43%Balanced, better physical defense than magical
Summoner ~43%~57%Balanced, better magical defense than physical
Mage ~28%~72%Focused on magical defense

The distinction between Warrior and Hunter is not made until the 2nd job transfer. Warrior body armor emphasizes defense while Hunter armor emphasizes mobility.

Magician body armor is all the same, be it healer or damage dealing. Mage body armor focuses on Magic Defense.

Summoners are the Pet specific jobs. Their armor is a hybrid between Hunter and Mage armor.


[edit] Rank or tier

Rank (or tier) refers to the level range of an item or player. In chat, the rank is referred to as "rN","RN","tN" or "tN". In the Tool Tip description for an item the Rank is displayed as a Roman numeral.

To equip, use or otherwise benefit from an item your Lv must be equal to or higher than the advertised Limit Lv. If an item description also displays a Rec. Lv. (Recommended Level) then you must meet that Rec. Lv. in order make full use of the item's characteristics. The benefit is diluted if your Lv is lower than the Rec. Lv. The diluted benefit is displayed in orange font.

Rank Roman Level Range
1 I 1..19
2 II 20..49
3 III 50..79
4 IV 80..99
5 V 100..119
6 VI 120..149
7 VII 150+

As your character level increases you will want to replace your lower rank items with higher rank items. Items of ranks 1-4 can be purchased at NPC shops. Higher rank items must be purchased from other players (AH, shops or trade), or you may be lucky enough to find one dropped by a mob. You may also be able to acquire them by purchase of a HV or Hidden Village Pass in the gPotato cash shop(where merchants may also sell R5 items).

[edit] Level upgrade

An item can be upgraded at the blacksmith. Every item has an "item level" after its name. The level ranges from Lv1 to Lv10 for most items - the notable exception being Rank 1 items which can upgraded as far as Lv5 only. In chat these item levels are referred to as: Lv1, l2, lvl3, L4, etc. The higher an item's level the better the performance characteristics.

To upgrade an item it must be equipped on your character, and you must have enough rupee to pay for the upgrade. Upgrades become very expensive at higher levels. There are no quests to upgrade an item.

  • The process for upgrading pet gear has a few extra steps to complete before and after your visit to the blacksmith.

Upgraded items have a Rec.Lv (recommended level). This refers to the character level necessary to realize the full benefit of the upgraded item. This does not mean that a lower level character cannot use the item. It will still be better than equipping a lower level item. However, a lower level player will only experience a partial benefit rather than a full benefit.

Example
A Lv25 character wielding a Lv4 weapon that advertises "Rec.Lv 25" will get the full benefit of that weapon.
A Lv23 character wielding a Lv4 weapon that advertises "Rec.Lv 25" will get only a partial benefit from that weapon. However, the partial benefit is still greater than what the character would receive if the weapon was only Lv3.
  • A higher level item will always be more powerful than a lower level item of the same enchantment value.
  • A higher rank item will always be more powerful than a lower rank item of the same enchantment value.

[edit] Soul stones

Sockets for soul stones in armor

A soul stone provides a boost to one of these six basic stats: (Str, Vit, Agi, Int, Wis, Dex)

Of course any ability that is derived from that stat will also receive a boost when such a soul stone is activated.

Armor, Gloves, Boots, Helmets, Shields and 1H Weapons, have sockets for 2 soul stones, while 2H Weapons have 4 socket slots.

  • If an item has 2 sockets then you can socket only one stone per basic stat.
  • If an item has 4 sockets then you may socket up to 2 stones that boost the same basic stat.

[edit] Socket

To socket items, take your item and soul stones to the soulcrafter at any of the villages. They will socket an item for a small rupee fee.

To socket 2 lucid shards you must make two separate requests of the soulcrafter: socketing just one lucid shard per request. The end result is two lucid shards socketed on your equipment. (You cannot have two of the same soul stones in the same equipment now)

Once socketed, a stone cannot be removed from an item however, the soulcrafter will socket another stone over the top of an existing stone. The existing stone is lost in the process. Just be sure to drag and drop the new stone onto the correct socket!

To activate socketed stones you must equip the item and your character level must be equal to or higher than the Limit Level advertised in the tool tip description for the stone. If you are not high enough level then you receive zero benefit from that stone.

As you use a socketed item its Soul Power is slowly drained. The soulcrafter will consume some of your available lak to recharge Soul Power to 100%. You do not pay any rupee for a Soul Power recharge.

The drain of soul power is in proportion to how much the item is used. Weapons drain fastest followed by armor, boots, gloves, and helmets.

[edit] Types of soul stone

A soul stone is identified by:

  • color according to which basic stat it affects
  • name according to whether it is a:
    • Basic stone - dropped by a normal mob in the field
    • Rare stone - dropped by normal [++] and "Boss" [**] mobs in dungeons or by some "Boss" [*] mobs in the field
    • Epic stone - dropped by a "Dungeon Boss" [??] mob

Basic stones provide the smallest boost to any given stat. Epic stones provide the largest boost.

Description Example Icons Rec. Lv Color Basic Rare Epic
Basic Rare Epic Str Potent Might Valor
Vit Health Life Guardian
Agi Nimble Grace Spry
Int Mind Mystic Wizard
Wis Insight Foresight Perception
Dex Lucid Finesse Precision
.. Shard Image:soul_stone_Str_Basic_20_-_Potent_Shard.jpg Image:soul_stone_Str_Lair_20_-_Might_Shard.jpg Image:Soul stone Str Epic 20 - Valor Shard.jpg 20 +1 +3 +4
.. Fragment Image:soul_stone_Vit_Basic_40_-_Health_Fragment.jpg Image:soul_stone_Vit_Lair_40_-_Life_Fragment.jpg Image:soul_stone_Vit_Epic_40_-_Guardian_Fragment.jpg 40 +3 +5 +7
Raw .. Stone Image:soul_stone_Agi_Basic_60_-_Raw_Nimble_Stone.jpg Image:soul_stone_Agi_Lair_60_-_Raw_Grace_Stone.jpg Image:soul_stone_Agi_Epic_60_-_Raw_Spry_Stone.jpg 60 +5 +7 +10
Minor .. Stone Image:soul_stone_Int_Basic_80_-_Minor_Mind_Stone.jpg Image:soul_stone_Int_Lair_80_-_Minor_Mystic_Stone.jpg Image:soul_stone_Int_Epic_80_-_Minor_Wizard_Stone.jpg 80 +7 +9 +13
.. Stone Image:soul_stone_Wis_Basic_100_-_Insight_Stone.jpg Image:soul_stone_Wis_Lair_100_-_Foresight_Stone.jpg Image:soul_stone_Wis_Epic_100_-_Perception_Stone.jpg 100 +9 +12 +16
Great .. Stone Image:soul_stone_Dex_Basic_120_-_Great_Lucid_Stone.jpg Image:soul_stone_Dex_Lair_120_-_Great_Finesse_Stone.jpg Image:soul_stone_Dex_Epic_120_-_Great_Precision_Stone.jpg 120 +11 +15 +19
Collosal .. Stone Image:soul_stone_Str_Basic_140_-_Collosal_Potent_Stone.jpg Image:soul_stone_Str_Lair_140_-_Collosal_Might_Stone.jpg Image:soul_stone_Str_Epic_140_-_Collosal_Valor_Stone.jpg 140 +13 +18 +22

In the Description column above, replace the ellipsis (...) with one of the six names in each column header according to whichever basic stat is of interest.