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Deadeye

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Deadeye Deadeye
Race Asura
Job Change Master Class
Job Class Hunter Class
Previous Job Shadow Hunter
Common role(s)

Damage Dealer, Tank , Support (Stun/hold lock)

Job preferred Weapon(s)

crossbow (may also use long bow, dual wield daggers and swords)

Asura Hunter Master Class
It can do stable attack and defense quickly. It is good at acting in different situation by using style changes, skill's MP efficiency rate. It supports party member's P.Atk stat.

The Deadeye - This is The Master-Class for an Asuran Crossbow-Wielding Character. It is the next step after becoming a Shadow Hunter.

HighlightsEdit

StrengthsEdit

  • High HP. Now 1000% of Dex and Agi added to hp as of epic 9.1 (can get 35k - 75k hp)
  • Bleed (with Piercing Arrow) gets a nearly instant cooldown, great for permanently bleeding. (as of 9.1, stacks 3 times, does good dot damage) Similarly, has a poison dot that does similar damage, but requires you max it out at 5 stacks instead of 3.
  • Very very high attack speed (anywhere from 300 - 1200 attack speed)
  • Very very high evasion (typically 1000 - 2000 evasion)

WeaknessesEdit

  • Low defense
  • Low damage (compared to other ranged/magic classes) as of epic 9.1 (see marksmen, mercenary or corrupter)

Notable SkillsEdit

  • Frost Arrow, with a few DEs in the party, in combination with Thunderbolt Arrow and Thrust Arrow, nothing should get in melee range.
  • Burning Style, as of 8.1, also adds 9% physical attack at max lvl, making it very strong. The HP lost from the -9% of the skill nearly balances out with the +9% agi and dex converted to HP.

CaveatsEdit

  • Unlike most other class weapons, the crossbow's cubing bonus even for Dura3, Master Class Dura 2 and circus cross-bows are weak.

Recommended BuildsEdit

TP Points:

3-2-0, the 3rd line gives very little benefit when compared to the first 2. The 3rd TP in the first line gives one of the few skills that can debuff a boss, making it extremely powerful, virtually a guaranteed 8 second hold in pvp.

2-3-0, The middle tree TP lowers MP cost which allows you to spam Poison Shot and Piercing arrow as they are now able to stack in Epic 9.1. Helps with the constant casting of Frost Arrows and Thunderbolt Arrow.

2-0-3, With the latest changes in Epic 9.1, the third tree gives Demonic Howl, a powerful party-wide buff increasing agility and dexterity by a % for one hour. It's a powerful buff that stacks with virtually every other class buff in the game. Furthermore, This loadout is playable and preferred for most low-mid masterclass level parties. It sacrifices damage and attack speed for a slight increase in tank-ability when compared to the 3-2-0 Talent point setup. Higher level parties will prefer DE's be 3-2-0 (for shadow orb) and usually use a buff slave to Demonic Howl the party.

Stones:

Balanced: Full Agility and Dexterity stones in a 1-1 ratio for best speed, accuracy, and HP while keeping great damage. This is best if you will pull agro, or when fighting higher level bosses (175+) due to the accuracy.

Glass Cannon: Nothing but Agility and Annihilation stones, preferably 1-1 ratio. This will nearly halve the HP, and will hurt accuracy a lot, but you will get critical hits every hit and for well over 200% crit power. As of epic 9.1 This build is not recommended for characters below 170 who plan on going into stage 3 or 4 of the underground dungeons, or the circus dungeon because of the builds propensity to miss frequently and nearly die in 1 hit from normal monsters.

PetsEdit

On the belt:

2 stage-3 Harpies, 2 stage-3 Unicorns or s5 Wolves for the core of your belt stats. Optional cards to make up for patk are staged Kentaros or Panteras. Consider keeping one spot open for a Boss card like SLK-dmg, Draka-hpboost, or Mephisto-dmg, Soul of Lunacy-tank, or Black Widow-tank. The choice depends on what the particular deadeye is trying to accomplish,.

End-game, the belt should look more like, 3 s3 cerberus 2-s5 skeletons, SLK or Mephisto or stage 5 Koala(Snowman). With the advent of epic 9.1 and the release of the underground/circus gears, the new plateau dead eyes should attempt to reach ~676 atk speed. (previously it was ~350)

Summoned:

Consider keeping an octopus or two in your formation occupying lower positions, so you can quickly summon one, cast a life leech buff on yourself without losing the benefit of keeping your main summoned creature out. With 2 in your formation, you can almost maintain life leech permanently.

Early game, a harpy or skeleton for the attack speed unity is good. With the advent of soulpets, nearly any soul pet that gives you evasion boosts or damage or attack speed boosts would be great.

End game -damage loadout, a death tyrant for the unity and skill boost, or a melee soulpet with: Wolf relic, Feral Instinct, Murderous Intent and Encouragement: P.Atk. to get obliterating spike damage. (1k+ atk speed and is useful against bosses)

End game -survival loadout, a s5 blue pixy, or a s5 soulpet healer with favoritism and two 8-second heals for maximum survivability.

EquipmentEdit

Armor and WeaponsEdit

Typical Deadeye builds will utilize either Intense Master Class gear for survivability, due to their higher evasion and attack speed rates, which yields high degrees of hold or stun locking (due to skill or belt passives). Or they may opt for a balance between Damage and Survivability and utilize Full Feral Gear to maintain damage output.

As of Epic 9.1, it is highly encouraged to save one's money for the Level 160 Underground/Circus gears. It is possible to achieve a higher crit rate and crit power than the master class feral gears, as well as achieve a higher atk speed and evasion stat than the master class intense gears. Without a doubt, the underground armor will always produce higher pdef and mdef on your character, compared to wearing other gears of the same upgrade quality. (i.e. +17 lvl10 v +17 lvl 10)

The under ground helmet always comes with 2 stone slots open, a random bonus of pdef and mdef.

Boots and gloves may come with 2 or 3 stones slots available, a random pdef and mdef bonus, and up to 4 more random bonus stats (i.e. atk speed, evasion, crit pow, crit rate, agility, dext, wis, int...etc.)

Armor may come with 2-4 open stone slots, random pdef and mdef bonus, and up to 4 additional random stat bonuses. (As in the example above)

The Deadeye will typically utilize one or several possible belt sets depending on its intended purpose. Silairon for Soloing (best all around), Salam for pure damage dealing (+250 dex maxed), Anessa for tanking (big hp and pdef boost).

Job level bonus statsEdit

edit data
JLv Str Vit Agi Int Wis Dex Luck
1 26 27 31 21 21 32 8
2 1 1 1 0 0 1 0
3 0 0 1 1 1 1 0
4 1 1 1 0 0 1 0
5 1 1 0 1 1 1 1
6 0 0 1 0 0 1 0
7 1 1 1 0 0 0 0
8 1 0 1 1 1 1 0
9 0 1 1 0 0 1 0
10 1 1 0 1 1 1 1
11 1 0 1 0 0 1 0
12 0 1 1 1 1 1 0
13 1 0 1 0 0 0 0
14 0 1 0 0 0 1 0
15 1 1 1 1 1 1 1
16 1 0 1 0 0 1 0
17 0 1 1 1 1 1 0
18 1 0 1 0 0 1 0
19 1 1 0 0 0 0 0
20 1 1 1 1 1 1 1
21 1 1 2 1 1 2 0
22 1 1 2 1 1 2 0
23 2 2 2 1 1 2 1
24 1 1 1 1 1 2 0
25 2 2 2 1 1 2 1
26 1 1 2 1 1 2 0
27 2 1 2 1 1 2 1
28 1 2 2 1 1 2 0
29 2 1 2 1 1 2 1
30 1 2 1 1 1 2 0
31 2 1 2 1 1 2 1
32 1 1 2 1 1 2 0
33 2 2 2 1 1 2 1
34 1 1 2 1 1 2 0
35 2 2 2 1 1 2 1
36 1 1 1 1 1 2 0
37 2 1 2 1 1 2 0
38 1 2 2 1 1 2 1
39 2 1 3 1 1 3 0
40 1 3 3 2 1 2 1
41 5 6 8 3 3 7 1
42 4 5 9 3 3 6 2
43 5 5 7 4 4 7 1
44 5 7 9 2 2 7 2
45 5 6 8 3 3 7 1
46 4 5 7 3 3 7 1
47 5 6 9 3 3 7 2
48 4 5 8 3 3 7 1
49 5 7 9 3 3 7 2
50 5 5 8 3 3 7 1
end


SkillsEdit

File:Deadeye Skills.jpg

Left Column: OffenseEdit

Icon Name Cost Level Description
Wild Instinct Wild Instinct 1 TP Per Lvl 2/2 Passive: Maximum health increased by a percentage of your agility and dexterity

Increased MAX HP by 1000% of your Agility Increases MAX HP by 1000% of your Dexterity

Shadow Orb Shadow Orb 1 TP 1/1 Deals damage and causes the enemy to be afflicted with a random debuff. May cause Hold, Petrifaction, Unbalanced or Stun

CD= 1min

Unpredictable Unpredictable JP 1/3 Passive: reduces the cooltime of your Shadow Orb skill.

Lvl 1= -5 sec; Lvl 2= ?; Lvl 3= ?

Frost Arrows Frost Arrows JP 10/10 Crossbow only. Causes your arrows to have a chance to apply the Frozen Leggs and Chilled debuffs to your enemies, slowing them for the duration

CD: 30 sec Duration: 5 min Critical Frost Arrow: -35% mov.spd Frost Arrow: -3% each lvl (stackable 10x)

Blinding Shot Blinding Shot JP 11/11 Crossbow only. Shoot arrows of darkness, causing damage and has a chance to blind the target

Blind effect duration: 7.5 sec

Poison Shot Poison Shot JP 9/11 Causes damage and poisons the target for a certain time. Stack up 5 times

Deadly poison (stop mp regen) effect duration: 21 sec 206 Earth Lasting damage every 2 sec

Deep_Focus.png Deep Focus JP 10/10 Passive: increases Dexterity and Critical Ratio

Dexterity: +20 Critical Ratio: +4%

Veteran Senses Veteran Senses JP 8/10 Increases DOT effects by 200% of Agility and 200% of Dexterity

CD: 15 sec Duration: 30 min

Lightning Reflexes Lightning Reflexes JP 10/10 Passive: increases evasion and movement speed

Evasion: +30 Movement speed: +12

AgileStyle Agile Style JP 9/9 Increases movement speed, evasion, and atk speed, but decreases all basic stats

Toggle buff Mov.Spd: +18; Evasion: +18; Atk.Spd: +36 Str: -9%; Vit: -9%; Agi: -9%; Dex: -9%; Int: -9%; Wis: -9%; Luck: -9%

Middle Column: SupportEdit

Icon Name Cost Level Description
Combat Prowess Combat Prowess 1 TP per Lvl 2/2

Passive: Your attacks have a chance to reduce the cooltime on your Poison Shot and Piercing Arrow skills

Lvl 1: -0.5 sec to Poison Shot; -1.5 sec to Piercing Arrow

Lvl 2: -1 sec to Poison Shot; -3 sec to Piercing Arrow

Abyssal Attunement Abyssal Attunement 1 TP 1/1

Passive: mana cost of all spells reduced

Reduced MP rate by -40%

Attunement of the Damned Attunement of the Damned JP 1/3

Increases the effect of Abyssal Attunement

Each lvl adds -3%

Drain Arrow Icon Drain Arrow JP 10/10

Crossbow only. Absorbs a certain percentage of damage done by your arrows as MP

Recover MP 7% of damage with 100% chance when using basic attacks

CD: 5 min

Duration: 28 sec

Thunderbolt Arrow Thunderbolt Arrow JP 11/11

Crossbow only. During basic attacks, cause additional air damage with a slight chance to stun.

Basic attacks have a 100% chance to deal +1045 additional damage

CD: 30 sec

Duration: 5 min

Piercing Arrow Icon Piercing Arrow JP 24/30

Attacks the target with sharp arrows and causes bleeding.

Gives the bleeding effect for 13 sec. Stacks up to 3 times

Deals 168 Non-Elemental Lasting Damage every 2 sec, ignoring defenses.

Atk damage: 14462

CD: 7.6 sec

Cry of Arrows Cry of Arrows JP 9/9

Crossbow only. Increases atk.spd, but unable to move for a short time.

CD: 10 min

Effect duration: 17 sec

Bodkin Arrowheads Bodkin Arrowheads JP 10/10

Passive. Your quiver contains Bodkin Arrows in addition to your regular arrows, giving your attacks a chance to increase your atk.spd and your armor piercing.

Atk.spd: +20

P.Pierce: +200

Stopping Power Stopping Power JP 10/10

Passive. Your arrows fly with enough force to knock the armor off of your enemies. Increases the amount of physical defense your attacks ignore by a percentage of your dexterity.

Increases P.Ignore by 25% of your Dexterity

Burning Style Burning Style JP 9/9

Increases Agility and Dexterity while reducing Max HP and threat lvl.

CD: 20 sec

Toggle buff

Agi: +9%; Dex: +9%; P.Atk: +9%; Max HP: -9%

Right Column: DeffenseEdit

Icon Name Cost Level Description
Iron Will Iron Will 1 TP per Lvl 1/2 Passive. Constant training makes your willpower as solid as iron. You have a reduced chance to be stuned, blinded, and put to sleep.

Lvl 1: 20% chance to resist Sleep, Stun and Blindness effects Lvl 2: 40% chance to resist Sleep, Stun and Blindness effects

Demonic Howl Demonic Howl 1 TP 1/1 Party buff. Release an empowering howl that increases the dexterity, agility and physical attack of all party members and their pets for a short(should say long) duration.

Dexterity: +12% Agility: 12% P.Atk: +3% CD: 15 seconds Duration: 1 hour

Booming Voice Booming Voice JP 1/3 Passive. Increases the duration of your Demonic Howl
Dusk Style Dusk Style JP 9/9 Toggle buff. Increases Vitality and Max HP, but reduces Agility and Dexterity

Vitality: +9%, Max HP: +9%, Agility: -9%, Dexterity: -9% CD: 20 sec

Subtle Enmity Subtle Enmity JP 9/9 Crossbow only. Decrease threat caused by crossbow attacks

CD: 2 min Duration: 19 sec Threat -75%

Critical Shot Icon Critical Shot JP 11/20 Crossbow only. Shoots 3 consecutive arrows at the target's weak point, causing 100% critical damage.

Atk: 8150 Number of attacks: 2 Unable to move for 1.1 sec CD: 20 sec

Wolf's Guile Wolf's Guile JP 10/10 Passive. Your ranged critical attacks have a chance to wound your enemy's spirit and cause their mana to drain over time

Duration: 2 sec Mana recovery: -30 MP

Feline Haste Feline Haste JP 1/10 Passive. Your successful dodges have a chance to increase your movement speed for a short duration

Duration: 10 sec Mov.spd: +20

Asura Racial BuffsEdit

Icon Name Cost Level Description
Asuran Haste Asuran Haste JP 7/7 Buff: +4.9 Atk./Cast Spd. for 30m, CD=15s
MP: 385
Evasive Resilience Evasive Resilience JP 7/7 passive: Increases MAX HP by 280% of your Evasion

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